Something that should to be finished before the last year ends, but I couldn't. ![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
![Click to view image](https://i.postimg.cc/q7G7WnP1/Caps-Material.png)
![Click to view image](https://i.postimg.cc/Jn4h80mM/Cork-Material.png)
Build the textures is always a challenge and it was not different trying to use this cork image to build it.
![[Image: building-the-cork.png]](https://i.postimg.cc/hj4rTL8x/building-the-cork.png)
![Click to view image](https://i.postimg.cc/y8cxX2v4/Wires.png)
And again I couldn't to use my plugin to build this twisted wire. It's still not good for that.![Sad Sad](https://www.wings3d.com/forum/images/smilies/sad.png)
The trick was to use a big Spring and scale it down. Then, to connect them a couple of Sweep Region (Free). After one "leg" was ready it was just duplicated and welded to create the twisted wire.
For the wire that connect the "legs" I started with a Cylinder Tube with a few sessions and removed the segment I was about to deform. Then, again I used Sweep Region (free) plus Tweak Magnet to get that result.
To finish it I added some extra loops by using Flow Edge Loop.
![Click to view image](https://i.postimg.cc/63jppK5R/Label-Material.png)
I found a nice and clean label of a champagne manufacturer which I could to extract the maps I needed to make it look like another one from the same brand I found.
![[Image: building-the-label-2.png]](https://i.postimg.cc/bZm1350n/building-the-label-2.png)
As usual I tried to use as less polygons I could to give the object a nice look (not much faceted without to smooth)
![Click to view image](https://i.postimg.cc/YqJjFtNz/Wire-frame.png)
And the look of the material settings with the new light shader is really awesome!![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
![Click to view image](https://i.postimg.cc/q7G7WnP1/Caps-Material.png)
![Click to view image](https://i.postimg.cc/Jn4h80mM/Cork-Material.png)
Build the textures is always a challenge and it was not different trying to use this cork image to build it.
![[Image: building-the-cork.png]](https://i.postimg.cc/hj4rTL8x/building-the-cork.png)
![Click to view image](https://i.postimg.cc/y8cxX2v4/Wires.png)
And again I couldn't to use my plugin to build this twisted wire. It's still not good for that.
![Sad Sad](https://www.wings3d.com/forum/images/smilies/sad.png)
The trick was to use a big Spring and scale it down. Then, to connect them a couple of Sweep Region (Free). After one "leg" was ready it was just duplicated and welded to create the twisted wire.
For the wire that connect the "legs" I started with a Cylinder Tube with a few sessions and removed the segment I was about to deform. Then, again I used Sweep Region (free) plus Tweak Magnet to get that result.
To finish it I added some extra loops by using Flow Edge Loop.
![Click to view image](https://i.postimg.cc/63jppK5R/Label-Material.png)
I found a nice and clean label of a champagne manufacturer which I could to extract the maps I needed to make it look like another one from the same brand I found.
![[Image: building-the-label.png]](https://i.postimg.cc/cK6wjcTb/building-the-label.png)
![[Image: building-the-label-2.png]](https://i.postimg.cc/bZm1350n/building-the-label-2.png)
As usual I tried to use as less polygons I could to give the object a nice look (not much faceted without to smooth)
![Click to view image](https://i.postimg.cc/YqJjFtNz/Wire-frame.png)
And the look of the material settings with the new light shader is really awesome!
![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
![Click to view image](https://i.postimg.cc/YS79X8s4/Ligths-Shader.png)