03-20-2019, 06:17 PM
Thank you for this! I saw those videos before but one has to go through with their own project to really see what they did not pick up the first time. Application of knowledge. One can read about starting a camp fire. One has to go and actually start one to see what the process entails.
With that said the obvious struck me and I found the back door process that I was suspicious about.
If one has an object that they would like to apply different material to then split that object into separate objects and uv map those. The operational flaw appears when trying to apply multiple materials to one object by segregating faces into groups and then resorting back to a one uvmesh. You can go down that path and run into a lot of precipices and dead ends..
So now I revamp my process to separate the main object into many to achieve the degree of separation I need.
Or I can just cut the main object object up for one uvmesh and then use the tools and selections in Unity to make the different assignments.
No great loss up till this point. This UVmesh effort was a new approach for me in my graphics efforts.
Thank you Micheus for your answers of corrections and approaches. This straightened me out. I believe at this point I need to break the main object into separate objects to alleviate any more anomalies.
The final answer is I specifically have separate objects to deal with and I am working on the best import to Unity at the same time. Although what you stated can truly be an answer for some other effort in the future.
With that said the obvious struck me and I found the back door process that I was suspicious about.
If one has an object that they would like to apply different material to then split that object into separate objects and uv map those. The operational flaw appears when trying to apply multiple materials to one object by segregating faces into groups and then resorting back to a one uvmesh. You can go down that path and run into a lot of precipices and dead ends..
So now I revamp my process to separate the main object into many to achieve the degree of separation I need.
Or I can just cut the main object object up for one uvmesh and then use the tools and selections in Unity to make the different assignments.
No great loss up till this point. This UVmesh effort was a new approach for me in my graphics efforts.
Thank you Micheus for your answers of corrections and approaches. This straightened me out. I believe at this point I need to break the main object into separate objects to alleviate any more anomalies.
The final answer is I specifically have separate objects to deal with and I am working on the best import to Unity at the same time. Although what you stated can truly be an answer for some other effort in the future.