02-20-2013, 04:17 AM
Using a procedural and setting Alpha to "Alpha Transparency" will allow you to do the following...
![[Image: proceduraltransparency_zps2d28bede.png]](http://img.photobucket.com/albums/v635/oort/proceduraltransparency_zps2d28bede.png)
You can use an Infinite light > Directional with Skylight enabled, Spot light, or IES light to get the shadows on the ground. Others may work???
Set Render Settings "Transparent Shadows On" to get the right shadows on the ground.
I used Shiny Diffuse material with Transparency 1.0 and Transmit Filter 0.0.
You can set Transmit Filter to 1.0 if you want to fill the object like the following...
![[Image: proceduraltransparencytransmitfull_zps77417bdf.png]](http://img.photobucket.com/albums/v635/oort/proceduraltransparencytransmitfull_zps77417bdf.png)
oort
![[Image: proceduraltransparency_zps2d28bede.png]](http://img.photobucket.com/albums/v635/oort/proceduraltransparency_zps2d28bede.png)
You can use an Infinite light > Directional with Skylight enabled, Spot light, or IES light to get the shadows on the ground. Others may work???
Set Render Settings "Transparent Shadows On" to get the right shadows on the ground.
I used Shiny Diffuse material with Transparency 1.0 and Transmit Filter 0.0.
You can set Transmit Filter to 1.0 if you want to fill the object like the following...
![[Image: proceduraltransparencytransmitfull_zps77417bdf.png]](http://img.photobucket.com/albums/v635/oort/proceduraltransparencytransmitfull_zps77417bdf.png)
oort