03-29-2019, 03:44 PM
Hi, new to the new forums, I used wings back in the 1.3 days, picked up the new version today and love all the new features.
I was trying to change the environment map but could not see where to do it, any help there would be appreciated?
Anyway, I found the shaders in the wings ProgramFiles folder... In Unity I use a shader that multiplies vertex colors with a MatCap shader.
If you are unfamiliar, MatCap is the type of shader ZBrush and Sculptris use, very simple and fast - they are like an environment map, but locked to the camera axis.
Anyway I am happy to provide this shader if there is any interest, I have no idea about Erlang or what needs to be done to implement a shader designed for Unity into Wings myself, but assume it would be simple for someone who knows their way around the new shaders in Wings.
I was trying to change the environment map but could not see where to do it, any help there would be appreciated?
Anyway, I found the shaders in the wings ProgramFiles folder... In Unity I use a shader that multiplies vertex colors with a MatCap shader.
If you are unfamiliar, MatCap is the type of shader ZBrush and Sculptris use, very simple and fast - they are like an environment map, but locked to the camera axis.
Anyway I am happy to provide this shader if there is any interest, I have no idea about Erlang or what needs to be done to implement a shader designed for Unity into Wings myself, but assume it would be simple for someone who knows their way around the new shaders in Wings.