05-21-2019, 11:00 PM
I finally found some time to finish this model I started two years ago. ![Shocked Shocked](https://www.wings3d.com/forum/images/smilies/shocked.png)
I spent the last one week working on the PBR texture and the result can be saw bellow. Without any global parameters from the PBR shader to help me improve the scene light/quality I believe that was the best I could to do in order to get a nice render inside Wings3D.
Now is time to try render it outside.![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
As a reference, this is the original equipment I'm reproducing
![[Image: IMG-20190519-141312418.jpg]](https://i.postimg.cc/SjJcLXXT/IMG-20190519-141312418.jpg)
Here are the visualization of one side (2). Others can be found on my Instagram.
Wireframe (side 2):
![Click to view image](https://i.postimg.cc/rw5kVfsm/skeaker-wire-2.jpg)
Flat shader with normal map:
![Click to view image](https://i.postimg.cc/nr7JX220/skeaker-normalmap-2.jpg)
Material in Hemisphere Light:
![Click to view image](https://i.postimg.cc/0jzTLfh9/speaker-2-hemisphere-light.jpg)
Material in Camera Light (PBR shader):
![Click to view image](https://i.postimg.cc/ZYgt6Gyn/speaker-2-camera-light.jpg)
Details - Bottom:
![Click to view image](https://i.postimg.cc/xjWj9J56/speaker-detail-bottom.jpg)
Details - Top:
![Click to view image](https://i.postimg.cc/3wJYtgrx/speaker-detail-top.jpg)
Details - Speaker:
![Click to view image](https://i.postimg.cc/L8SHZcrf/speaker-detail-speaker.jpg)
Details - Labels:
![Click to view image](https://i.postimg.cc/jShR68b1/speaker-details.jpg)
Leash - three variations:
![Shocked Shocked](https://www.wings3d.com/forum/images/smilies/shocked.png)
I spent the last one week working on the PBR texture and the result can be saw bellow. Without any global parameters from the PBR shader to help me improve the scene light/quality I believe that was the best I could to do in order to get a nice render inside Wings3D.
Now is time to try render it outside.
![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
As a reference, this is the original equipment I'm reproducing
![[Image: IMG-20190519-141312418.jpg]](https://i.postimg.cc/SjJcLXXT/IMG-20190519-141312418.jpg)
Here are the visualization of one side (2). Others can be found on my Instagram.
Wireframe (side 2):
![Click to view image](https://i.postimg.cc/rw5kVfsm/skeaker-wire-2.jpg)
Flat shader with normal map:
![Click to view image](https://i.postimg.cc/nr7JX220/skeaker-normalmap-2.jpg)
Material in Hemisphere Light:
![Click to view image](https://i.postimg.cc/0jzTLfh9/speaker-2-hemisphere-light.jpg)
Material in Camera Light (PBR shader):
![Click to view image](https://i.postimg.cc/ZYgt6Gyn/speaker-2-camera-light.jpg)
Details - Bottom:
![Click to view image](https://i.postimg.cc/xjWj9J56/speaker-detail-bottom.jpg)
Details - Top:
![Click to view image](https://i.postimg.cc/3wJYtgrx/speaker-detail-top.jpg)
Details - Speaker:
![Click to view image](https://i.postimg.cc/L8SHZcrf/speaker-detail-speaker.jpg)
Details - Labels:
![Click to view image](https://i.postimg.cc/jShR68b1/speaker-details.jpg)
Leash - three variations:
![Click to view image](https://i.postimg.cc/28hkykXr/speaker-leash-variations.jpg)