05-21-2019, 11:00 PM
I finally found some time to finish this model I started two years ago. 
I spent the last one week working on the PBR texture and the result can be saw bellow. Without any global parameters from the PBR shader to help me improve the scene light/quality I believe that was the best I could to do in order to get a nice render inside Wings3D.
Now is time to try render it outside.
As a reference, this is the original equipment I'm reproducing
![[Image: IMG-20190519-141312418.jpg]](https://i.postimg.cc/SjJcLXXT/IMG-20190519-141312418.jpg)
Here are the visualization of one side (2). Others can be found on my Instagram.
Wireframe (side 2):

Flat shader with normal map:

Material in Hemisphere Light:

Material in Camera Light (PBR shader):

Details - Bottom:

Details - Top:

Details - Speaker:

Details - Labels:

Leash - three variations:

I spent the last one week working on the PBR texture and the result can be saw bellow. Without any global parameters from the PBR shader to help me improve the scene light/quality I believe that was the best I could to do in order to get a nice render inside Wings3D.
Now is time to try render it outside.

As a reference, this is the original equipment I'm reproducing
![[Image: IMG-20190519-141312418.jpg]](https://i.postimg.cc/SjJcLXXT/IMG-20190519-141312418.jpg)
Here are the visualization of one side (2). Others can be found on my Instagram.
Wireframe (side 2):

Flat shader with normal map:

Material in Hemisphere Light:

Material in Camera Light (PBR shader):

Details - Bottom:

Details - Top:

Details - Speaker:

Details - Labels:

Leash - three variations:
