09-17-2019, 04:33 AM
OK I have 2.2.4 installed, and created a model using it. I explored some of the changes and new features somewhat, and can say that I am liking a lot of what I am seeing.
Top of my like list is the new Boolean Test tool. I will need a bit of instruction on how to get the most out of it, as certain parts of it seem to be inactive at this time. The reason this excites me is because I've used the feature in other programs, like Blender and Bryce 7.1 Pro. In both of those programs the Boolean operations work fairly well. I am on the edge of my seat as I wait for this to become fully active in Wings 3D.
The new Materials Palette in my opinion is a bit of an improvement; however, it does seem a bit incomplete also. In the older 2.1.5 the palette allows for the use of color in each of four channels, and has sliders for sheen (Specularity) and Visibility (Transparency). OK so the Transparency is still available, but the Specularity one is gone. In 2.2.4 only two channels can have color, and you affect those channels with the sliders provided. Now the reflectivity that can be applied to parts of a model is awesome, however, the second color channel has to be rather dark in color to keep the surface from looking washed out. I'd like to see this feature continue to be improved in a direction that allows for more to be done with it. Not all surfaces need to be reflective or metalic.
Top of my like list is the new Boolean Test tool. I will need a bit of instruction on how to get the most out of it, as certain parts of it seem to be inactive at this time. The reason this excites me is because I've used the feature in other programs, like Blender and Bryce 7.1 Pro. In both of those programs the Boolean operations work fairly well. I am on the edge of my seat as I wait for this to become fully active in Wings 3D.
The new Materials Palette in my opinion is a bit of an improvement; however, it does seem a bit incomplete also. In the older 2.1.5 the palette allows for the use of color in each of four channels, and has sliders for sheen (Specularity) and Visibility (Transparency). OK so the Transparency is still available, but the Specularity one is gone. In 2.2.4 only two channels can have color, and you affect those channels with the sliders provided. Now the reflectivity that can be applied to parts of a model is awesome, however, the second color channel has to be rather dark in color to keep the surface from looking washed out. I'd like to see this feature continue to be improved in a direction that allows for more to be done with it. Not all surfaces need to be reflective or metalic.