11-12-2019, 02:51 PM
(11-12-2019, 02:07 PM)micheus Wrote: I'm not sure about your question.That's great now that I know what those edge colours mean, but that didn't help me discover the feature. It would be nice to be able to right-click on an object a get a properties box that lists all of the attributes of the object.
Usually, we can see the hard edges on an object by the edges colors (as shown above). The View menu has a Show item where you can find other options you can control, like if you want to see the Normals (for vertex, edge and faces) - everything in Wings3D is based on selections, so after you enable that you are going to see them only when you make a selection.
Quote:In case you didn't noticed yet, a texture/image can be assigned to a material using drag-and-drop action. To remove one you can use the context menu for a selected item (image). Some tools are present there too as an option to create grey scale images, normal maps and extract color channels from an image.Yes I did see this in one of the tutorials, and I have been assigning textures in this way. I have had one issue here though, when I assign a material with a texture to an object, then I go to UV map it, sometimes Wings will create a new default texture rather than the one assigned to the material. Is there any way to avoid this?
Quote:It looks like you already know a little of Blender or other 3D app. Modelling is something we can carried from an app to another, but each app has its own particularity and that will require we to explorer their UI a little. So, take a look around Wings3D and fell free to ask here at the forum any question you have related to its use/options.Yes I've been banging my head against Blender for a little while I can make simple objects in it, but I cannot understand the shaders and texturing interface. There's just so much complexity there, and most of the features I will never need. I'm glad I've discovered Wings, it fits my needs much better.