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Wings 3D Development Forum Wings 3D Interface & Usage v
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Tutorial: how to use 32-bits images in a material Diffuse channel

 
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Tutorial: how to use 32-bits images in a material Diffuse channel

Fonte Boa
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Posts: 448
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#3
03-01-2013, 05:47 PM
Thanks for the feedback! Smile
Oort, please correct me if i am wrong, but (i dont use Gimp) i am not able to save a PNG with an Alpha channel... I've just tried here in Photoshop without success... Maybe i am missing something...

----

There was a uv mapping error of mine in the anterior video: it is possible to observe the leaf images at each side of mesh are flipped and they arent coincident. Sorry for that.

But it is easy to correct: just change to Body mode, call .UV Mapping. to open AutoUV window and there, press space bar to deselect all, and after this change to Body mode (in this window) and click on the leaf image. By doing this, you will be selecting ONE of the two blocks that are there. Then, just right click and call Flip and then Horizontal. This is enough to correct the problem. Smile

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Messages In This Thread
Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 05:14 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by oort - 03-01-2013, 05:33 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 05:47 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by oort - 03-01-2013, 09:34 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Fonte Boa - 03-01-2013, 09:43 PM
RE: Tutorial: how to use 32-bits images in a material Diffuse channel - by Ran13 - 03-05-2013, 04:09 PM

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