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Wings 3D Development Forum Wings 3D Design & Development v
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Future?

 
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Future?

Wegg
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Posts: 113
Threads: 15
Joined: Jan 2013
#9
03-01-2013, 11:04 PM
Lattice deformer would be cool.



Adding axis symmetry, weight mapping and endomorphs would be very high on my list.

http://www.youtube.com/watch?v=mrzn8x0j6sQ

This video shows them all working together.

Axis symmetry = adjusting a point on one axis does the same thing on the other side of the model. Similar to virtual mirror without the need to break the model in half and re-stitch it back together once done.

Weight Mapping = storing a selection of polygons with a name (something wings3D can do now) but with the added ability to define the amount each point is selected. Think of it as manually typing in values of a falloff brush.

Endomorphs = an alternative shape for the mesh that can be named and stored. Any changes made to the base mesh trickles out to each endomorph. Like if you were to model a head and then create the eyes blinking to morph too and save both states in the same object file. .LWO supports this.

For character modelers these tools are invaluable. I think you would see a lot more adoption for wings if some or all these features are adopted.

I have been a wings -> Nichimen’s Nendo -> Nichimen's N-Tools user and so am patient. :-) But it sure would be nice to see some movement on fronts that interest me. I was so happy when tweak was implemented after much begging. . . more momentum in new tools would be awesome!
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Messages In This Thread
Future? - by Wegg - 02-28-2013, 09:18 PM
RE: Future? - by oort - 02-28-2013, 11:03 PM
RE: Future? - by ggaliens - 02-28-2013, 11:59 PM
RE: Future? - by Wegg - 03-01-2013, 05:38 AM
RE: Future? - by Fonte Boa - 03-01-2013, 11:28 AM
RE: Future? - by micheus - 03-01-2013, 01:42 PM
RE: Future? - by puzzledpaul - 03-01-2013, 02:36 PM
RE: Future? - by Wegg - 03-01-2013, 11:04 PM
RE: Future? - by ggaliens - 03-01-2013, 01:36 PM
RE: Future? - by Fonte Boa - 03-02-2013, 01:20 AM
RE: Future? - by Wegg - 03-04-2013, 04:38 PM

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