03-02-2013, 01:20 AM
I second that: Wings should be able to store topological states and "morph" between them and this seems to be a possible project. Wegg is referring to this like "endomorph" (Lightwave terminology). This is called Shape Manegement by Bay Raitt in the following this 2006 ODF thread i transcribe below:
http://nendowingsmirai.yuku.com/topic/18...TFRDnfd6So
"Greets all. Bay Raitt here. anyone know of any wings plugins or otherwise that do shape management for an object?
its the remaining missing workflow from mirai that keeps biting me whenever I model and go look for it in wings.
the spec is this:
I need to store a temp shape on an object and then crossfade between the the stored shape and the current shape to see if I'm making progress.
the commands in the object menu would be:
morph to default shape: enter mode to interpolate the body of the selected element between it's current shape and the default stored shape.
select default shape: dialogue to select which stored shape to use as default.
store morph shape: item added to snapshot the current shape and give it a name, delete, rename etc.
recal morph shape: interpolate to a stored morph shape
[vertex menu] recal morph shape : interpolate selected vertices to a stored morph shape (+magnets support)
all topology operations would have to be extended so that any any new geometry would be updated into the stored shapes by doing an edgewise linear iterpolation.
the import/export pluggins would need to be updated to write out the shapes so someone could make use of stored shapes in an animation system. (directories of .obj files is fine)"
http://nendowingsmirai.yuku.com/topic/18...TFRDnfd6So
"Greets all. Bay Raitt here. anyone know of any wings plugins or otherwise that do shape management for an object?
its the remaining missing workflow from mirai that keeps biting me whenever I model and go look for it in wings.
the spec is this:
I need to store a temp shape on an object and then crossfade between the the stored shape and the current shape to see if I'm making progress.
the commands in the object menu would be:
morph to default shape: enter mode to interpolate the body of the selected element between it's current shape and the default stored shape.
select default shape: dialogue to select which stored shape to use as default.
store morph shape: item added to snapshot the current shape and give it a name, delete, rename etc.
recal morph shape: interpolate to a stored morph shape
[vertex menu] recal morph shape : interpolate selected vertices to a stored morph shape (+magnets support)
all topology operations would have to be extended so that any any new geometry would be updated into the stored shapes by doing an edgewise linear iterpolation.
the import/export pluggins would need to be updated to write out the shapes so someone could make use of stored shapes in an animation system. (directories of .obj files is fine)"
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