10-10-2020, 10:53 PM 
	
	
	
		Last week I read found an article talking about how wrong we use to "assemble" an glass of water object. I did the test and I like the result - the link for the article is here.
Yesterday, because of a tip from sciroccorics user in this post, I got back to this test object, improved a little the scene and found a good HDRI map to use:
![[Image: Glass-of-Water-export.png]](https://i.postimg.cc/rpSTLfnP/Glass-of-Water-export.png)
Left the final objects/scene and right before export the POV-Ray file:
![[Image: glass-wire1.png]](https://i.postimg.cc/MMbvRw03/glass-wire1.png) 
 ![[Image: glass-wire2.png]](https://i.postimg.cc/mzGPtk9F/glass-wire2.png)
I tweaked the file to add some extra elements and build the table texture.
The HDRI map I got from Interior HDRI Free Pack
	
	
	
Yesterday, because of a tip from sciroccorics user in this post, I got back to this test object, improved a little the scene and found a good HDRI map to use:
![[Image: Glass-of-Water-export.png]](https://i.postimg.cc/rpSTLfnP/Glass-of-Water-export.png)
Left the final objects/scene and right before export the POV-Ray file:
![[Image: glass-wire1.png]](https://i.postimg.cc/MMbvRw03/glass-wire1.png) 
 ![[Image: glass-wire2.png]](https://i.postimg.cc/mzGPtk9F/glass-wire2.png)
I tweaked the file to add some extra elements and build the table texture.
The HDRI map I got from Interior HDRI Free Pack
 
	 

![[Image: tw.png]](https://i.postimg.cc/QdjwyGVz/tw.png) @MicheusVieira
 @MicheusVieira   ![[Image: yt.png]](https://i.postimg.cc/WpJBDwQ5/yt.png) @MicheusVieira
 @MicheusVieira   ![[Image: da.png]](https://i.postimg.cc/xTvB5TjH/da.png) Micheuss
 Micheuss   ![[Image: ig.png]](https://i.postimg.cc/4xMvhpC1/ig.png) micheus4wings3d
 micheus4wings3d