10-11-2020, 04:00 PM
Quote:Since the plugin offers us only the basic materials settings its GUI is the best way to make any fine tune or use a material from the library..
OK, does it mean that in your workflow, you basically use Wings only for the geometry and the UV mapping, then go to the Kerkythea GUI for all the material, light and texture stuff ? But each time you want to change the geometry or the UV mapping in your scene, do you have to reassign the materials and textures for all objects of your scene ? Or can the geometry be kept in a separate Kerkyhea/XML file and included as a file in the XML file defining the materials, the light and the rendering parameters (kind of a "#include" or "import" mechanism that exist in programming languages) ?
If I look at the content of the XML file generated by the export, it appears that all properties (vertices, normals, UV, materials) are interlaced, so I am afraid that a new export with a modified geometry would cancel the previous material assignments. How can you avoid that ?
>>> sciroccorics <<<