10-15-2020, 09:28 PM
Quote:In Kerkythea, I use the File->Merge with the option for Models -> "Name Collision: Replace Mesh" and for everything else "Keep Current" (except when I need any other to be changed).
Hey, that's really excellent ! I didn't check the "Merge" option in Kerkythea. Nice trick, indeed...
Quote: It would be better to implement a new one for a free render still in development - like LuxCoreRender. dgud has been waiting for someone to work on it for long time. It could be a good start point for your Erlang adventure. Smile
That looks like a tempting goal for my future "learning Erlang roadmap". I've played a bit with the old LuxRender a couple of years ago, but the new LuxCoreRender seems even better. For the moment, as a short-term goal, I would like to propose some AutoUV shaders (well, not really related to Erlang, but still related to Wings) as I know GLSL quite well. I thought more specifically about some procedural textures able to consistently generate both a color map and a normal map for a given pattern. And why not some other layers of PBR materials (height, roughness, metallic, occlusion). I've studied some of the shaders you wrote, to understand the link between the auv config file and the corresponding vs/fs files. This autoUV shader is a really cool feature implemented by dgud. Awesome !
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