10-18-2020, 09:01 PM
About the Kerkythea "Rendering Error" issue...
I toke a look and even using the command line on CMD or in a shortcut it also doesn't work. This just confirms it's not a plugin problem.
The returned error is -1073741819 - which is a file system error.
Interesting is that starting the app without any parameter it will run.
I tried a couple of options in this article: Windows 10 Update (KB4345421) Causing File Systems Error (-2147219196) and nothing worked. So, I have no clue about how to fix that.
By now, we can only create one map - which usually is the base/diffuse colour. I use as alternative create other maps by running the process as many time as required and in each one I duplicate and rename the texture image generated.
The code needs to be improved to allow us to create multiples maps at once.
I toke a look and even using the command line on CMD or in a shortcut it also doesn't work. This just confirms it's not a plugin problem.
The returned error is -1073741819 - which is a file system error.
Interesting is that starting the app without any parameter it will run.
I tried a couple of options in this article: Windows 10 Update (KB4345421) Causing File Systems Error (-2147219196) and nothing worked. So, I have no clue about how to fix that.
sciroccorics Wrote:I would like to propose some AutoUV shaders (well, not really related to Erlang, but still related to Wings) as I know GLSL quite well. I thought more specifically about some procedural textures able to consistently generate both a color map and a normal map for a given pattern.Cool.
By now, we can only create one map - which usually is the base/diffuse colour. I use as alternative create other maps by running the process as many time as required and in each one I duplicate and rename the texture image generated.
The code needs to be improved to allow us to create multiples maps at once.