09-30-2021, 09:30 AM
Quote:For this project though, in Unity I'm using a vertex color x matcap shader, no textures or UV necessary which saves a ton of time and effort. I could (and have in the past) export them twice, once in VC and once in AO, then write a script in Unity that multiplies the colors of both meshes to get the final vertex color - it's an awkward workflow, and I can't export the final model back to Wings to make changes, but it's still easier than UV mapping dozens of models.
I have used models made in Wings3D in Unity for many years, but never found a good and fast workflow to export models from Wings where they retain the vertex colors.
I'm very curious to hear what your workflow for this is! I hope you see this message and share your method