03-12-2013, 10:16 AM
I did ask because the 'sheaf' object arrays on the sphere look as unified with it very smoothly -they have a nice smooth transition in the seam areas (in relation to each other and to the underlying sphere). And, also, the crater like semi-spherical holes all around the object are very smoothly put on it. The question was about the 'how' of all those things...
Did you use any boolean operation in Wings for achieving the unification and carving of the shapes?
Did you use any boolean operation in Wings for achieving the unification and carving of the shapes?