02-03-2022, 01:39 PM
Thanks for the mesh.
Except if you want the edges be shaper, sometimes the use of extra edges near the main ones give you better results when you apply the smooth for the final model.
I think the vertical hard edges on the antennas aren't necessary. Are them?
I thought they were cylindrical in the original personage.
It's possible to see you did a lot of vertices/edges adjustment. Did you used the Tweak commands for that? If not, try them (move, slide - no magnet active). It's very handy for these fine retouch.
Quote:And it was based on them that I decided to rework the mesh, so that the texture is well aligned in the future.Yeah. This is one of those characters that we can work the mesh to match the texture colours and then use vertex colour to paint it and further transfer it to the texture.
Except if you want the edges be shaper, sometimes the use of extra edges near the main ones give you better results when you apply the smooth for the final model.
I think the vertical hard edges on the antennas aren't necessary. Are them?
I thought they were cylindrical in the original personage.
It's possible to see you did a lot of vertices/edges adjustment. Did you used the Tweak commands for that? If not, try them (move, slide - no magnet active). It's very handy for these fine retouch.