The very practical need of cutting such objects as spirals with such a precision is enough by itself for having such a command... but there can be many other uses of it also, having to do with producing new topology on various objects... especially the boolean ones. I have felt many times the need of such a command when trying to find ways to after edit boolean meshes.
It is a little bit difficult to illustrate the cases without having the command... but I will try to give some examples...
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Here I have two examples showing some possible uses of such a command... they are about arraying on an object such irregular cylindrical shapes in a very accurate way (with equal intervals). I did make the loops using boolean impression. If we had the 'divide loop' command we could make a lot of such shapes and array them easily and accurately on the surface of the object...
(no need to say, producing such shapes on an object like this presupposes some very simple cutting-welding preliminary work in the first and last loop of the first and last shape of the whole array... for giving to the 'divide loop' tool to find exactly where it would place the cut vertices)
The tubes around the seams of the shapes, in the second image, are made with ML's 'tubes from loop paths' tool. As is easily understandable someone may do many things having such a 'loop divide' command as an aid...
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Below are some further images illustrating the way such a ‘divide loop’ command may be used as a very effective aid in creating new topology on objects… I know, creating new topology may be a little bit tiring but if you look at all the existing apps’ ways of doing such things, you will see that it is a tiring somehow work in general. And, of course, all of them have a lot of tools for doing the work.
But, as I tried to show with my other similes, the need of having a ‘divide loop’ tool is openly evident… the contrary –not having such a tool- would be strange for a 3D modeling app as is Wings… To be honest, it is a so plain, as to its function, tool that there is no need even to discuss its necessity.
It is a little bit difficult to illustrate the cases without having the command... but I will try to give some examples...
... ... ...
Here I have two examples showing some possible uses of such a command... they are about arraying on an object such irregular cylindrical shapes in a very accurate way (with equal intervals). I did make the loops using boolean impression. If we had the 'divide loop' command we could make a lot of such shapes and array them easily and accurately on the surface of the object...
(no need to say, producing such shapes on an object like this presupposes some very simple cutting-welding preliminary work in the first and last loop of the first and last shape of the whole array... for giving to the 'divide loop' tool to find exactly where it would place the cut vertices)
The tubes around the seams of the shapes, in the second image, are made with ML's 'tubes from loop paths' tool. As is easily understandable someone may do many things having such a 'loop divide' command as an aid...
... ... ...
Below are some further images illustrating the way such a ‘divide loop’ command may be used as a very effective aid in creating new topology on objects… I know, creating new topology may be a little bit tiring but if you look at all the existing apps’ ways of doing such things, you will see that it is a tiring somehow work in general. And, of course, all of them have a lot of tools for doing the work.
But, as I tried to show with my other similes, the need of having a ‘divide loop’ tool is openly evident… the contrary –not having such a tool- would be strange for a 3D modeling app as is Wings… To be honest, it is a so plain, as to its function, tool that there is no need even to discuss its necessity.