Thanks olve11
I finally finished it today.
Here are the UV maps. It was necessary some love to make it ready to paint the textures in Substance Paint. The libigl code used by Wings3D to unwrap the mesh is doing a good job with this kind of mesh, but it can become a little elliptical instead of the desired circle shape for some islands:
The textures for the speaker and speaker grill I made with Gimp. At right is a workflow as a node system:
Here is a render I made with Iray in Substance Painter.
Wow! We would need a nice render tool like this for Wings3D.
Aeon Portable Bluetooth by Micheus on Sketchfab
I finally finished it today.
Here are the UV maps. It was necessary some love to make it ready to paint the textures in Substance Paint. The libigl code used by Wings3D to unwrap the mesh is doing a good job with this kind of mesh, but it can become a little elliptical instead of the desired circle shape for some islands:
The textures for the speaker and speaker grill I made with Gimp. At right is a workflow as a node system:
Here is a render I made with Iray in Substance Painter.
Wow! We would need a nice render tool like this for Wings3D.
Aeon Portable Bluetooth by Micheus on Sketchfab