12-26-2022, 05:39 PM
Thanks olve11
New W.I.P: Christmas Wood Train
I had paused it (something I do a lot
) after realize I have to paint seven textures.
How it started in November:
![[Image: Christmas-Wood-Train-wire-wip1.png]](https://i.postimg.cc/hJSC9M1c/Christmas-Wood-Train-wire-wip1.png)
![Click to view image](https://i.postimg.cc/P5p71RQ3/Christmas-Wood-Train-wire-wip2a.png)
Late in November it was unwrapped. I did that for every object then I got initially 32 materials/uvs which at the end I grouped then by wagons.
The checker texture helped me to keep the UVs scale similar. Then after I combine the objects to get the only one UV texture I was able to normalise the sizes, arranje the islands (pack) and scale to fit in the "cell":
![Click to view image](https://i.postimg.cc/wjmW1s9n/UVmaps.png)
I used vertex colours to help me with the solid colours I needed in the base colour texture.
This weekend I get back to paint the base color textures in Gimp. For the other maps I will use Substance Painter:
![[Image: Christmas-Wood-Train-Texturing-1.png]](https://i.postimg.cc/K8SPspys/Christmas-Wood-Train-Texturing-1.png)
There are still missing elements which I should model/add at the end.
New W.I.P: Christmas Wood Train
I had paused it (something I do a lot
![Smile Smile](https://www.wings3d.com/forum/images/smilies/smile.png)
How it started in November:
![[Image: Christmas-Wood-Train-wire-wip1.png]](https://i.postimg.cc/hJSC9M1c/Christmas-Wood-Train-wire-wip1.png)
![Click to view image](https://i.postimg.cc/P5p71RQ3/Christmas-Wood-Train-wire-wip2a.png)
Late in November it was unwrapped. I did that for every object then I got initially 32 materials/uvs which at the end I grouped then by wagons.
The checker texture helped me to keep the UVs scale similar. Then after I combine the objects to get the only one UV texture I was able to normalise the sizes, arranje the islands (pack) and scale to fit in the "cell":
![Click to view image](https://i.postimg.cc/28JcjxN4/Christmas-Wood-Train-UVmapping.png)
![Click to view image](https://i.postimg.cc/wjmW1s9n/UVmaps.png)
I used vertex colours to help me with the solid colours I needed in the base colour texture.
This weekend I get back to paint the base color textures in Gimp. For the other maps I will use Substance Painter:
![[Image: Christmas-Wood-Train-Texturing-1.png]](https://i.postimg.cc/K8SPspys/Christmas-Wood-Train-Texturing-1.png)
There are still missing elements which I should model/add at the end.