03-20-2023, 04:33 PM
Quote:I think it would be nice if you could select points and edges with the right mouse button that stay fixed and with the left mouse button the ones that you want to manipulate. The way it is now I seem to have to pull forward first and pull others back in place? Maybe I’m missing something, I don't know.For the long time I've follow Wings3D, I think I can say this mouse button behaviour will never change.
It's not clear your difficulty here. You can select the vertices you want by clicking on them, using the marquee selection | remove from selection by clicking back on it or using CTRL + marquee selection. If a vertex is behind other element you have the option to move the camera to access it.
The actions like move/scale/rotate are all made via context menus (Right Mouse Button - RMB).
But, if you want more flexibility and less precision you can enable the Tweak mode which you can select elements and bind operations like move/move normal/slide/scale/scale normal/relax to any mouse button or to a combo of key modifiers + mouse button.
For everything you can do at a moment on Wings3D you should pay attention to the Information line - it will guide you.
Different of some other 3D apps, you cannot create a vertex alone or create two and connect them to create a edge. An edge also doesn't exists alone.
Quote:Say you start with a sphere with few polygons… Can you imagine you manipulate that and then based on continuous differentials you through the properties-menu can raise the number of polygons? That way you can draw at a low polygon resolution first and raise the number of polygons for the final product? If it’s about large surface areas that greatly reduces your processing time during initial image manipulation.This is ok for parametric modelling, when the primitives information are kept intact and everything else is done with the use of modifiers on top of it. (non-destructive modelling)
That's not how Wings3D works. We start from primitives we can set parameters to create it, but after we click on OK it becomes a mesh. (destructive modelling)
Quote:And how about a split button? It could allow you to split edges, polygons, maybe even duplicate them when you split a point?As I said before, vertices and edges don't exist alone.
For polygons it's possible to "split" them - after you select them just use the Extract command.
I believe mostly of your doubts and suggestions are going to coming from you to be learning Wings3D from Blender tutorials. That may not work well.