03-20-2023, 06:10 PM
Okay. Thank you for your replies. These comments don’t come from Blender tutorials. I was merely suggesting it as to me it would greatly benefit the efficiency of the design process.
What I mean is that if I have a sphere and select and pull on a node, I also pull all nodes behind it on the same side of the sphere, stretching their vertices to variable degrees. I’m not just pulling on that one node.
If I select multiple nodes I pull them all forward in one go with the same amount retaining the shape, which I feel is really nice. All the vertices and nodes behind it do stretch.
I would like for me to be able to select which nodes do stretch behind the ones I’m pulling, and which ones stay fixed in place.
Essentially I want to be able to pull on the nose without pulling the rest of the face forward also.
What I mean is that if I have a sphere and select and pull on a node, I also pull all nodes behind it on the same side of the sphere, stretching their vertices to variable degrees. I’m not just pulling on that one node.
If I select multiple nodes I pull them all forward in one go with the same amount retaining the shape, which I feel is really nice. All the vertices and nodes behind it do stretch.
I would like for me to be able to select which nodes do stretch behind the ones I’m pulling, and which ones stay fixed in place.
Essentially I want to be able to pull on the nose without pulling the rest of the face forward also.