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Interface suggestion

 
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Interface suggestion

e.m.hobo
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Junior Member

Posts: 4
Threads: 2
Joined: Mar 2023
#3
03-20-2023, 06:10 PM
Okay. Thank you for your replies. These comments don’t come from Blender tutorials. I was merely suggesting it as to me it would greatly benefit the efficiency of the design process.

What I mean is that if I have a sphere and select and pull on a node, I also pull all nodes behind it on the same side of the sphere, stretching their vertices to variable degrees. I’m not just pulling on that one node.

If I select multiple nodes I pull them all forward in one go with the same amount retaining the shape, which I feel is really nice. All the vertices and nodes behind it do stretch.

I would like for me to be able to select which nodes do stretch behind the ones I’m pulling, and which ones stay fixed in place.

Essentially I want to be able to pull on the nose without pulling the rest of the face forward also.
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Messages In This Thread
Interface suggestion - by e.m.hobo - 03-20-2023, 01:33 PM
RE: Interface suggestion - by micheus - 03-20-2023, 04:33 PM
RE: Interface suggestion - by e.m.hobo - 03-20-2023, 06:10 PM
RE: Interface suggestion - by micheus - 03-21-2023, 01:33 PM

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