03-21-2023, 01:33 PM
It gets confuse when you mix vertices and nodes. Sometimes nodes seems to mean vertex, but maybe not. Anyway, we only have Vertex, Edges, Faces and Body in Wings3D.
This is a ten years old post I did and I think you could take a look on it to check two videos that show how you flexible these extra tools (Tweak and Sculpt) can be. Maybe they are something that can help you.
In this old video you can see Konrado3D modelling Jabba by using Tweak with Magnet mode activated (the blue sphere). He also uses hotkeys intensely, so we don't menus popping up all the time on screen:
The use of hotkeys as I mentioned before can also speed up the process once you are used to. In the help menu there is information about how to set them. For the ones in Tweak mode, it's slight different because it's more dynamic - check the information line when you are in that mode.
Quote:If I select multiple nodes I pull them all forward in one go with the same amount retaining the shape, which I feel is really nice. All the vertices and nodes behind it do stretch.I think you still didn't take a look at Tweak that I suggested as option to be used in previous post. Its a tool that offers a lot of advantage. You can lock vertices for instance.
This is a ten years old post I did and I think you could take a look on it to check two videos that show how you flexible these extra tools (Tweak and Sculpt) can be. Maybe they are something that can help you.
In this old video you can see Konrado3D modelling Jabba by using Tweak with Magnet mode activated (the blue sphere). He also uses hotkeys intensely, so we don't menus popping up all the time on screen:
The use of hotkeys as I mentioned before can also speed up the process once you are used to. In the help menu there is information about how to set them. For the ones in Tweak mode, it's slight different because it's more dynamic - check the information line when you are in that mode.