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Wings 3D Development Forum Wings 3D Gallery v
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Shell

 
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Shell

ggaliens
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Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#4
03-17-2013, 01:01 PM
It did give rise to an idea : Move Normal (Relative/Proportional).

If you want to move normal 3 units ... the 3 will be tweeked by the Ne = average edge length in neighborhood divided by Max edge length. 3 * Ne/Max.

I don't think I have this yet ... but would help keep cage rods smaller at tip of shell.
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Messages In This Thread
Shell - by ggaliens - 03-16-2013, 08:53 PM
RE: Shell - by Wegg - 03-17-2013, 04:59 AM
RE: Shell - by Dimitri - 03-17-2013, 12:53 PM
RE: Shell - by ggaliens - 03-17-2013, 01:01 PM

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