(03-16-2013, 09:59 PM)Misty Wisty Wrote: all the right-click .hole. seems to do is deselect the selected face.I think you just made confusion about what command you had used, mainly considering this your comment in the thread Hide and Holes:
ooops unhide faces works on holes! but only on the whole object.
(03-17-2013, 12:18 AM)Misty Wisty Wrote: i would appreciate more space between hole and hide too.
Anyway, by trying to check what you were talking about, I found that if our object has any material assigned to any face [uv mapped], then we can get a crash by trying unhide a face - not necessary that one uv mapped or its neighbour.
Checked on wings3d_1.4.1.36.g53af2 and wings3d_1.5.pre1.74.g2aee
So, we have a bug around here.
Edit: fixed the text above