Oh yes that makes sense.
So my updated workflow after shell extruding the roof:
- connect the edge ring around the house and slide the resulting loop to position
- pick three vertices of that loop and store the selection (have selection groups window open)
- select the edges I want to extend in the same direction
- intersect with plane command, click on the stored selection in the selection groups window to get the plane
-repeat with Ctrl-D for all the slopes until finished
- optionally get rid of the additional edge loop around the house
Cool, now I understand the edge intersect better, it just extends the edge to the plane
Alternative workflow can be used if I want to keep the ends of the roof unrotated. This would involve intersect with Middle Mouse Click option
So my updated workflow after shell extruding the roof:
- connect the edge ring around the house and slide the resulting loop to position
- pick three vertices of that loop and store the selection (have selection groups window open)
- select the edges I want to extend in the same direction
- intersect with plane command, click on the stored selection in the selection groups window to get the plane
-repeat with Ctrl-D for all the slopes until finished
- optionally get rid of the additional edge loop around the house
Cool, now I understand the edge intersect better, it just extends the edge to the plane
Alternative workflow can be used if I want to keep the ends of the roof unrotated. This would involve intersect with Middle Mouse Click option