Hello all,
Thanks for the feedback and tips everyone. Though I felt it was early because I didn't quite have a plugin to show but the wings3d forum was quiet and I wanted to give some update what I was doing recently. So far I have some code that reads the fbx binary encoding and turns its content into a tree tuple representation of the file. I also have some code that turns the tree tuple back into fbx binary encoding.
I'm mostly relying on the information I found on:
https://code.blender.org/2013/08/fbx-bin...ification/
Apart from that, though not technical, I read some of the articles of others experience implementing fbx from scratch:
https://godotengine.org/article/fbx-impo...dot-3-2-4/
Thanks for the feedback and tips everyone. Though I felt it was early because I didn't quite have a plugin to show but the wings3d forum was quiet and I wanted to give some update what I was doing recently. So far I have some code that reads the fbx binary encoding and turns its content into a tree tuple representation of the file. I also have some code that turns the tree tuple back into fbx binary encoding.
dgud Wrote:Where did you find the format specifications, or on what are you basing the implementation?
I'm mostly relying on the information I found on:
https://code.blender.org/2013/08/fbx-bin...ification/
Apart from that, though not technical, I read some of the articles of others experience implementing fbx from scratch:
https://godotengine.org/article/fbx-impo...dot-3-2-4/