10-22-2023, 10:18 PM
Materials, UVs and Textures are now implemented in the importer and exporter. After some testing I'll make a pull request.
There are some map types which I am not sure corresponds the best to which wings map types.
DiffuseColor (mapped to 'diffuse')
NormalMap (mapped to 'normal')
ReflectionFactor (currently mapped to 'metallic')
ShininessExponent (currently mapped to 'roughness')
I'll be looking at how difficult it would be to add some .exr support as I notice it is being used for textures that aren't diffuse color.
Newest build:
wpc_fbx_p.tar
There are some map types which I am not sure corresponds the best to which wings map types.
DiffuseColor (mapped to 'diffuse')
NormalMap (mapped to 'normal')
ReflectionFactor (currently mapped to 'metallic')
ShininessExponent (currently mapped to 'roughness')
I'll be looking at how difficult it would be to add some .exr support as I notice it is being used for textures that aren't diffuse color.
Newest build:
wpc_fbx_p.tar