You need to do what Fonte Boa said in an earlier post. Don't AutoUV or Snap Image the texture till you have first finished shaping your object. Then use AutoUV to create the UV Map for the object.
Edit: Your not trying to move verts on an Image plane are you... That should only be use as reference image or blueprint to model against. Unless you are only using rectangle shapes... I have seen some users create stuff with just image planes but they need to be boxy things.
oort
Edit: Your not trying to move verts on an Image plane are you... That should only be use as reference image or blueprint to model against. Unless you are only using rectangle shapes... I have seen some users create stuff with just image planes but they need to be boxy things.
oort