10-26-2023, 02:49 PM
(This post was last modified: 10-26-2023, 02:50 PM by jovechiere.)
The hardness issue is much better, although now I'm struggling with the materials and textures.
If they have the same name and load the same texture, it's supposed to be the same as before, not create a new material and texture.
Now I also see that in the materials, it adds an opacity of 0.8 and it's a problem, because they don't always have that opacity.
Also the name of the textures would be great to use the name of the original, I ended up with a huge list of Diffuses, Normals, etc...
And perhaps to finish... there is no need for details of Material_ or similar.
Example:
First and foremost these are just tips or views of a former QA. I'm pretty sure it improves the quality of life.
Everything you are doing is very much appreciated...
If they have the same name and load the same texture, it's supposed to be the same as before, not create a new material and texture.
Now I also see that in the materials, it adds an opacity of 0.8 and it's a problem, because they don't always have that opacity.
Also the name of the textures would be great to use the name of the original, I ended up with a huge list of Diffuses, Normals, etc...
And perhaps to finish... there is no need for details of Material_ or similar.
Example:
First and foremost these are just tips or views of a former QA. I'm pretty sure it improves the quality of life.
Everything you are doing is very much appreciated...