Geta-Ve,
As you know, the old "hole" material did the work of removing faces on export. As a matter of fact you can still create a "hole" material and apply it to faces in order to remove faces on export.
I think Hide is only meant to be used during the modeling process to get polys out of your way so you can model tricky areas of your model. It is not meant to be a permanent status for those polys. I may be wrong though. I never use hide or .hole. I may have used hide once or twice in all these years.
Edit: I am wrong about the old "hole" material still working but there is a workaround that Ran13 gave us.
I am not sure that in its current state .hole is a good thing??? It is good as long as you never have to get those faces back. Does anyone use it?
oort
As you know, the old "hole" material did the work of removing faces on export. As a matter of fact you can still create a "hole" material and apply it to faces in order to remove faces on export.
I think Hide is only meant to be used during the modeling process to get polys out of your way so you can model tricky areas of your model. It is not meant to be a permanent status for those polys. I may be wrong though. I never use hide or .hole. I may have used hide once or twice in all these years.
Edit: I am wrong about the old "hole" material still working but there is a workaround that Ran13 gave us.
Quote:Make your "hole" material. Color/opacity doesn't matter.
Assign hole material to faces you do not want to export. (Just like in old Wings)
When you are ready to export, RMB on the hole material in the outliner and choose "select".
This will select all faces with the hole material assigned.
Invert the selection (Press CTRL+SHFT+I)
From the main menu, File-> Export Selected -> [file format of choice]
Only the faces WITHOUT the hole material will be exported.
I am not sure that in its current state .hole is a good thing??? It is good as long as you never have to get those faces back. Does anyone use it?
oort