• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Design & Development v
1 2 3 4 5 … 12 Next »
Mesh Bump plugin (restored)

 
  • 0 Vote(s) - 0 Average
Mesh Bump plugin (restored)

micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,693
Threads: 186
Joined: Jun 2012
#4
2 hours ago (This post was last modified: 2 hours ago by micheus.)
Here is an example of how to create a terrain using the Mesh Bump plugin.
As it was the case of Heightmap plugin, it can handle monochromatic image (three channels set) and the Rainbow color schema (HUE) used by some GIS software (e.g. Micro DEM).

[Image: meshbump-terrain.gif]

* If you don't want to keep the uvmapping information you can clean it by selecting the object in Body selection mode use the option Vertex Attributes->Remove UV Coordinates
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
Mesh Bump plugin (restored) - by micheus - 01-31-2024, 06:20 PM
RE: Mesh Bump plugin (restored) - by oort - 02-01-2024, 02:47 PM
RE: Mesh Bump plugin (restored) - by ivla - 02-01-2024, 03:31 PM
RE: Mesh Bump plugin (restored) - by micheus - 2 hours ago

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode