03-20-2013, 07:58 AM
I use both Hide and Hole regularly for client and personal work. In fact Hide is a great way of hiding objects that have been Combined into a larger group.
IE.
Select two cubes
Combine
try selecting just one cube (especially if their faces overlap)
Select face of one cube
increase selection until it encompasses whole cube
Hide
I used this method yesterday when dealing with about 10 objects that had been combined, and I had to get inside to start Hole-ing faces, and hardening edges.
With that being said, I still feel that the two commands accomplish the same task depending on what the user wants to do afterward. It is just that Hide is non-destructive, whereas Hole isn't.
It may be worth looking in to a hybrid Hole method, where it marks areas for deletion upon export, like the old Hole material did, but also hides the section to be deleted, like the current Hole command, furthermore, some kind of transparency option for this 'material' would be nice so that you can double check everything that will be deleted, and subsequently change if need be, once the model is exported out.
This option would give the benefit of still using the Hide command as intended, where the user can choose to unhide everything at any time (which would conflict with any 'Hole-ing' of faces as in my previous idea), but also allowing the Hole command to stay non-destructive.
IE.
Select two cubes
Combine
try selecting just one cube (especially if their faces overlap)
Select face of one cube
increase selection until it encompasses whole cube
Hide
I used this method yesterday when dealing with about 10 objects that had been combined, and I had to get inside to start Hole-ing faces, and hardening edges.
With that being said, I still feel that the two commands accomplish the same task depending on what the user wants to do afterward. It is just that Hide is non-destructive, whereas Hole isn't.
It may be worth looking in to a hybrid Hole method, where it marks areas for deletion upon export, like the old Hole material did, but also hides the section to be deleted, like the current Hole command, furthermore, some kind of transparency option for this 'material' would be nice so that you can double check everything that will be deleted, and subsequently change if need be, once the model is exported out.
This option would give the benefit of still using the Hide command as intended, where the user can choose to unhide everything at any time (which would conflict with any 'Hole-ing' of faces as in my previous idea), but also allowing the Hole command to stay non-destructive.