03-21-2013, 10:38 PM
First let me say thank you for Wings3d. I absolutely love it.
The default mirroring works great when I am initially modeling and I find it helpful to ensure my UVs are symmetrical. As stated by others, there can be problems later on when making changes.
For my work the biggest setback of the current mirror system is that it appears to change the vert order so I can't use it to make symmetrical morphs. The same issue appears if I separate a multi-mesh object, for easier selection and manipulation, then recombine.
Because of these issues I usually create morphs in another application. I would definitely prefer to work exclusively in Wings though.
If a new, world axis based symmetry could be added I would definitely welcome it but please don't remove the current mirroring in the process.
Thanks again for the great modeler!
The default mirroring works great when I am initially modeling and I find it helpful to ensure my UVs are symmetrical. As stated by others, there can be problems later on when making changes.
For my work the biggest setback of the current mirror system is that it appears to change the vert order so I can't use it to make symmetrical morphs. The same issue appears if I separate a multi-mesh object, for easier selection and manipulation, then recombine.
Because of these issues I usually create morphs in another application. I would definitely prefer to work exclusively in Wings though.
If a new, world axis based symmetry could be added I would definitely welcome it but please don't remove the current mirroring in the process.
Thanks again for the great modeler!