03-27-2013, 01:32 AM
(This post was last modified: 03-27-2013, 01:34 AM by PeterC (PC).)
You should be able to see everything you need from the outside really..
Just think of extruding Wing's nice solid meshes as a working on lump of sculpting clay, you can extrude out bumps, or extrude in dents. What you see is what you get, there's no hidden secrets beneath the surface :}
Sticking your head INSIDE the lump of clay (really all that hole is doing, letting you see the model from the inside out) won't reveal any modeling insight.. you'll just end up with clay in your hair jk
Seriously though, being a solid mesh modeler, Wings does everything on the outside surface.. You can't select two corner verts on diagonally opposing sides of a cube and connect them with a new edge through the inside of the model for example. And selecting ALL faces of a cube and Extrude>Normal'ing them outwards is the same as simply scaling the cube up (there's no geometry underneath these 'new' faces if that's what you were wondering) so using hole to peek under the surface from the inside won't really reveal anything, it'll just confuse things, I'd stay away
I don't think there's a way to use extrude to fill up the 'hole' and make the mesh enclosed again by the way.. selecting and collapsing the four edges of that hole "window" would do the trick, but not extrude.
Note that selecting any of the polys inside the box (while looking into it through 'hole' window) will select the poly from the outside too, and the "window" itself has no thickness at all.. even if you add thickness by extruding out the polys just around the opening, if you then select one of the closer-to-the-inside verts on one of the window's corners and hit Aim.. then Zoom 'inside' the model, and start rotating the camera around you'll see how fakey it all is (see attached)
Phew.. I talk/write too much. Sorry about that, just tryin' to be helpful ´:]
"preferred the old hole material" agreed, sorry devs
Just think of extruding Wing's nice solid meshes as a working on lump of sculpting clay, you can extrude out bumps, or extrude in dents. What you see is what you get, there's no hidden secrets beneath the surface :}
Sticking your head INSIDE the lump of clay (really all that hole is doing, letting you see the model from the inside out) won't reveal any modeling insight.. you'll just end up with clay in your hair jk
Seriously though, being a solid mesh modeler, Wings does everything on the outside surface.. You can't select two corner verts on diagonally opposing sides of a cube and connect them with a new edge through the inside of the model for example. And selecting ALL faces of a cube and Extrude>Normal'ing them outwards is the same as simply scaling the cube up (there's no geometry underneath these 'new' faces if that's what you were wondering) so using hole to peek under the surface from the inside won't really reveal anything, it'll just confuse things, I'd stay away
I don't think there's a way to use extrude to fill up the 'hole' and make the mesh enclosed again by the way.. selecting and collapsing the four edges of that hole "window" would do the trick, but not extrude.
Note that selecting any of the polys inside the box (while looking into it through 'hole' window) will select the poly from the outside too, and the "window" itself has no thickness at all.. even if you add thickness by extruding out the polys just around the opening, if you then select one of the closer-to-the-inside verts on one of the window's corners and hit Aim.. then Zoom 'inside' the model, and start rotating the camera around you'll see how fakey it all is (see attached)
Phew.. I talk/write too much. Sorry about that, just tryin' to be helpful ´:]
"preferred the old hole material" agreed, sorry devs