04-03-2013, 09:30 AM
'I too am surprised that those interested in booleans are not testing the plug-in to get it to a state where it can be part of the official release. I am just playing with it out of curiosity and maybe to help a little.'
Oort, who says that there is not such a testing? There is a lot of testing going on. I tried to make whole models based solely on them. They work fine (apart from some very small irregularities that appear in some cases). So, getting them to the 'official' release is a matter of will any more. : - )
As to the better way the commands may be inserted in a scroll is the most simple one to my opinion... that's to say a simple array of all choices, namely, 'combine', 'subtract', 'intersect' and 'impress' (in a subscroll which opens under the general 'booleans' command)... You just select the primary object (or objects) you give the command, there appear the prompt to select the secondary object (the one which will do the 'carving' or the 'impression', for example), you select it, right click and there... it is ok.
The most easy routes are the most easy ones...
Oort, who says that there is not such a testing? There is a lot of testing going on. I tried to make whole models based solely on them. They work fine (apart from some very small irregularities that appear in some cases). So, getting them to the 'official' release is a matter of will any more. : - )
As to the better way the commands may be inserted in a scroll is the most simple one to my opinion... that's to say a simple array of all choices, namely, 'combine', 'subtract', 'intersect' and 'impress' (in a subscroll which opens under the general 'booleans' command)... You just select the primary object (or objects) you give the command, there appear the prompt to select the secondary object (the one which will do the 'carving' or the 'impression', for example), you select it, right click and there... it is ok.
The most easy routes are the most easy ones...