04-03-2013, 02:20 PM
WildTurkey, welcome to Wings3d community.
The orientation is the same used by OpenGL (3D Graphic with OpenGL). I think that this make the things easy to the software side.
I found this: Y-up versus Z-up
Aso, it doesn't cause any pain when someone is new to 3D world, since there is only a new axis added to those two already well known:
(04-03-2013, 06:15 AM)WildTurkey Wrote: The reason it hurts so bad is because;That is for those that don't believe in mult-universe.
"IT IS COMPLETELY AGAINST EVERY OTHER KNOWN COORDINATE SYSTEM IN THE UNIVERSE"
The orientation is the same used by OpenGL (3D Graphic with OpenGL). I think that this make the things easy to the software side.
I found this: Y-up versus Z-up
- z-up typically used by designers
- y-up typically used by animators
- orientaion by profession supposedly derives from past work habits
- often handled differently when moving from application to application
Aso, it doesn't cause any pain when someone is new to 3D world, since there is only a new axis added to those two already well known: