04-19-2013, 04:05 PM
GetaVe ...
My take on the move to 64bits. This move in "theory" can have you creating lots more POLYGONS. But in practice ... there are still wings3D application level design constraints that will have the system degrading in roughly the same manner ... whether your system can Wing it to a million polygons or not ... will depend on the system you have.
If you have a slow machine with 64 bit Windows 7 on it ... with only 4gb ram ... your milage might not be that great ... if you have a fast machine with 16GB Ram and a good graphics card and ar running non-interactive commands (thinks besides magnet tweeks and all) ... then you may find the 64 bit app nicer by a long shot.
How to measure your gains by going to 64bit version ... may be dependent on your system and you needs.
I was a little bit underwhelmed after initial elation and celebration. But it is certainly a nice mile-post to have past on the way to the future of Wings3D.
I'm glad to have the 64 bit version now.
My take on the move to 64bits. This move in "theory" can have you creating lots more POLYGONS. But in practice ... there are still wings3D application level design constraints that will have the system degrading in roughly the same manner ... whether your system can Wing it to a million polygons or not ... will depend on the system you have.
If you have a slow machine with 64 bit Windows 7 on it ... with only 4gb ram ... your milage might not be that great ... if you have a fast machine with 16GB Ram and a good graphics card and ar running non-interactive commands (thinks besides magnet tweeks and all) ... then you may find the 64 bit app nicer by a long shot.
How to measure your gains by going to 64bit version ... may be dependent on your system and you needs.
I was a little bit underwhelmed after initial elation and celebration. But it is certainly a nice mile-post to have past on the way to the future of Wings3D.
I'm glad to have the 64 bit version now.