When I first mentioned the idea of finding the middle of a line in this thread I still had a question in my mind about the way this idea may be applied to loops: cutting a loop into two or many equal pieces is ok but… where exactly on the loop the newly created vertices would be located? So, I came to the conclusion that this issue can be solved by cutting the loop manually somewhere the user wants… so that the loop may stop being a loop anymore and become a plain line. And, therefore, the main reference point according to which the equal cuts will occur will be this manually created cut point-vertice.
Having a ‘cut line in the middle’ command is very important… despite its being a so simple idea it could constitute a basis of axial importance regarding retopo matters.
As is easily perceptible, it is just the same thing as the ‘cut’ command Wings always had… with the only difference that it can cut in equal parts whole long lines, not being restricted only to a line which stands between two vertices of a single polygon.
Mark, can we expect it? : - )
Having a ‘cut line in the middle’ command is very important… despite its being a so simple idea it could constitute a basis of axial importance regarding retopo matters.
As is easily perceptible, it is just the same thing as the ‘cut’ command Wings always had… with the only difference that it can cut in equal parts whole long lines, not being restricted only to a line which stands between two vertices of a single polygon.
Mark, can we expect it? : - )