04-26-2013, 08:55 PM
Meh ... I'm not sure I agree wholehartedly Wegg.
Would depend a lot on the objective I would say.
A counter argument might be that something as small as leaves should be done
as procedure displacement or texture or some non instancing tricks.
I don't have much experience with other apps and instancing ... I can only imagine what I want for my scene with my minds eye.
Sweat spot might be having a crowd of people in distance at 10 characters and 15,000 polys texture per character and then instance a bunch of those around and about.
Instancing does not work thart well for me with my current approach because it still requires a degenrate WEDS object and that means many WEDS object in scene ... which in itself can be a problem. Maybe some day ... someone will do it better in Wings3D.
Would depend a lot on the objective I would say.
A counter argument might be that something as small as leaves should be done
as procedure displacement or texture or some non instancing tricks.
I don't have much experience with other apps and instancing ... I can only imagine what I want for my scene with my minds eye.
Sweat spot might be having a crowd of people in distance at 10 characters and 15,000 polys texture per character and then instance a bunch of those around and about.
Instancing does not work thart well for me with my current approach because it still requires a degenrate WEDS object and that means many WEDS object in scene ... which in itself can be a problem. Maybe some day ... someone will do it better in Wings3D.