(04-26-2013, 05:56 PM)Wegg Wrote: Ambient Occlusion seems to only work on polygons that are still in their "default" surface group/material. Is there a way to apply it to all of the polygons regardless of the material they have applied to them?Weeg, you just need to access the Material Properties and set Vertex Colors from Ignore to Set (for each material).
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Just trying to learn something else here. About those vertices with five poles: Couldn't be they a problem in the future? or it doesn't mater if your model will not be animated?