04-29-2013, 06:17 AM
Really sorry for not getting back sooner but my ISP (TalkTalk) has had a network issue which they not seem in a hurry to fix. Have to do an F5 two or three times to get a page up. still...
The problem seems to of been fixed. I played around again with the UV mapper (UNwrap.exe) again but this time imported the PNG I was using as a texture. On exporting as an OBJ and then reading into wings all was well. As the texture was a set of 256 / 512 square images on a bigger 1024 file, I had just been using the UNwrap's grid to place the UV within a pixcel. Did not need the image to place stuff.
I do get the point about renameing UV maps and objects early.
Still not sure really what went wrong. If a obj file is imported and saved as .wing ; then surely when reopened it is a pure Wings3D file!!!
Open file
Open the mapper
Create texture
Make external
Play with texture file
Refresh
See changes on model
It what I have done in the past quite happly, Why it did not work and keep making new UV maps !!!!!
The problem seems to of been fixed. I played around again with the UV mapper (UNwrap.exe) again but this time imported the PNG I was using as a texture. On exporting as an OBJ and then reading into wings all was well. As the texture was a set of 256 / 512 square images on a bigger 1024 file, I had just been using the UNwrap's grid to place the UV within a pixcel. Did not need the image to place stuff.
I do get the point about renameing UV maps and objects early.
Still not sure really what went wrong. If a obj file is imported and saved as .wing ; then surely when reopened it is a pure Wings3D file!!!
Open file
Open the mapper
Create texture
Make external
Play with texture file
Refresh
See changes on model
It what I have done in the past quite happly, Why it did not work and keep making new UV maps !!!!!