• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D ManifoldLab Plug-ins Collection v
« Previous 1 … 3 4 5 6 7 Next »
A way of bevelling the boolean seams...

 
  • 1 Vote(s) - 5 Average
A way of bevelling the boolean seams...

ggaliens
Offline

Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#3
05-08-2013, 03:11 AM (This post was last modified: 05-08-2013, 03:20 AM by ggaliens.)
Hard-core user Dimitri. Very very nice. I like to see what you do with all the tools. Thanks again for sharing.

We need to somehow crank it up a notch.

GOOGLE this ...

"alex kozhanovs Giger" And set ti images search.

So many amazing things. I think if we do it 1 million polys at a time and export in layers to 3DCoat ... we could do a HR Giger like spaceship ... like this guy Alex does with ZBrush.
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
A way of bevelling the boolean seams... - by Dimitri - 05-06-2013, 01:11 PM
RE: A way of bevelling the boolean seams... - by Stab In The Dark Software - 05-07-2013, 11:31 PM
RE: A way of bevelling the boolean seams... - by ggaliens - 05-08-2013, 03:11 AM
RE: A way of bevelling the boolean seams... - by Dimitri - 05-08-2013, 11:58 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode