DreamBliss,
Welcome to the forum and glad to hear you are interested in writing plug-ins for Wings3D. I am a big fan of Myst (Myst,Riven,Exile,Real Myst). Haven't played in many many years...
Here are a couple of links that may help some...
How to write Wings3D plug-ins
Wings3D Erlang Shell Learning Basics
I am just a hacker of existing plug-ins so my knowledge is very limited. Ask specific questions and this thread can become a source of information for all interested in writing plug-ins.
Since Wings3D does not do animation it may be unfair to compare it to Max or Maya or Blender. Due to the poly limits in Wings3D, modeling tools that increase polys to high levels may not work well in Wings3D. So it will probably never be as powerful as those mentioned but it does compete very well with them. Due to its ease of use it is great for hobbyists like me...
Somewhere there is info on writing an exporter. I will try to find it. You could start by looking at the code in one of the existing exporter plug-ins. Just grab the source and start digging in.
Edit: Here is the starter code for writing an exporter... Exporter Starting point
Hope this helps some...
Edit2: There is more info in the old forum. If you find things that are helpful it might be good to copy it here since no one goes to the old forum anymore. It is used as an archive now. Here is a link to a thread in the old forum on compiling Wings3d.... Compiling Wings3d. Use for general information. The links will probably take you to old files...
oort
Welcome to the forum and glad to hear you are interested in writing plug-ins for Wings3D. I am a big fan of Myst (Myst,Riven,Exile,Real Myst). Haven't played in many many years...
Here are a couple of links that may help some...
How to write Wings3D plug-ins
Wings3D Erlang Shell Learning Basics
I am just a hacker of existing plug-ins so my knowledge is very limited. Ask specific questions and this thread can become a source of information for all interested in writing plug-ins.
Since Wings3D does not do animation it may be unfair to compare it to Max or Maya or Blender. Due to the poly limits in Wings3D, modeling tools that increase polys to high levels may not work well in Wings3D. So it will probably never be as powerful as those mentioned but it does compete very well with them. Due to its ease of use it is great for hobbyists like me...
Somewhere there is info on writing an exporter. I will try to find it. You could start by looking at the code in one of the existing exporter plug-ins. Just grab the source and start digging in.
Edit: Here is the starter code for writing an exporter... Exporter Starting point
Hope this helps some...
Edit2: There is more info in the old forum. If you find things that are helpful it might be good to copy it here since no one goes to the old forum anymore. It is used as an archive now. Here is a link to a thread in the old forum on compiling Wings3d.... Compiling Wings3d. Use for general information. The links will probably take you to old files...
oort