06-05-2013, 12:29 PM
(06-05-2013, 12:32 AM)oort Wrote: I would think that as long as the exported .xml file is correctly formatted that it would not matter where these settings appear in the interface???that lays in the same that was said here:
(06-04-2013, 11:39 PM)povmaniac Wrote: The exporter, must be the bridge between the modeller and the engine of render, giving him the information adapted to obtain correct results.It's not related to Python/Blender - we are talking about Erlang/Wings3D.
oort, I believe you are right about that. But, I agree with povmaniac about to put the global settings in the export dialog.
Thinking about the users interchanging between applications, making them able to use the same method/way to set things is a good idea, as well they will be using the same concept used by the final application [render].
The Pov-Ray plugin never computes/exports any ambient lights present in the scene - the global setting for ambient light always come from the global field background in the export dialog. For some time I thought it should be changed in order to reproduce what I see in the view-port, but in truth it seem to be required only for OpenGL viewing.