Thanks for the scene.
I'm looking for default values that can bring to user some reasonable result. So, by comparing my settings and yours I did some changes that give me a better result:
So, at least for Shiny Diffuse material, it seems the default value of Transmit Filter and Diffuse Reflection must be 1.0.
I noticed that you are using only Point light. I still continue with those I've pointed before. By comparing with your lights settings, they have ten times more power to illuminate my scene.
I checked the Global settings and even set all my values equal to yours, I cannot get a different result.
I tried to set the table material with the same values of your UV mapped one, but I don't know why I can't set the Shader Modulator to Diffuse as I saw in your material (the yellow boxes):
Is this option enabled only when it is an UV mapped material?
I'm looking for default values that can bring to user some reasonable result. So, by comparing my settings and yours I did some changes that give me a better result:
So, at least for Shiny Diffuse material, it seems the default value of Transmit Filter and Diffuse Reflection must be 1.0.
I noticed that you are using only Point light. I still continue with those I've pointed before. By comparing with your lights settings, they have ten times more power to illuminate my scene.
I checked the Global settings and even set all my values equal to yours, I cannot get a different result.
I tried to set the table material with the same values of your UV mapped one, but I don't know why I can't set the Shader Modulator to Diffuse as I saw in your material (the yellow boxes):
Is this option enabled only when it is an UV mapped material?