07-20-2013, 04:53 PM
(07-20-2013, 01:57 PM)oort Wrote: I think you have to use RMB instead of LMB when you start UV Mapping.MonteMNE, I think that oort's tip should help you. But, if it isn't enough there is a "hidden" option for remove all UV mapping
In the Body selection mode [B], select the object; Access the context menu [RMB], look for Vertex Attributes and hit it;
There are some options that would help too, but I suggest you use:
- Remove All Attributes;
- then, with the object still selected, in the Outline window select default material and with the context menu use Assign to Selection.
I would be enough we use only Remove UV Coordinates, but I found an bug for that situation: the UV material is still assigned to the object. If you delete it, the vertex colors become inconsistente (not white).
If you need to try this option, don't forget to make a backupp of your project before.