09-01-2013, 03:15 AM
(08-31-2013, 06:49 PM)povmaniac Wrote: Select all objects, select material and click 'Assign to selection'..?No. That is the inverse what I'm doing.
I used the vertex color to create the materials - the operation I took about before.
And if you pay attention, almost every ball has a different color - so, material too. It`s almost impossible to edit each one in order to set a render material.
But, by considering the existence of a default material for each render, all these balls can use that definition when the new material is created - but using the global diffuse color generated by the command I took before.