(09-05-2013, 12:02 AM)oort Wrote: This could get messy since some shaders have only a few settings and others have lots of settings.The idea is to use a structure data to store each render settings. This way, we replace everything for that render (we can have only one default material per render app)
Quote:I do not understand what you mean by "render session"Sorry, I'm talking about the render's group-box (that one you shrink[-] and collapse[+]).
Quote:It makes it possible to copy the OpenGL color setting to the YafaRay options diffuse or other color setting with a single click.Don't you think that also is easy if we use the pick color button (from the color dialog)? - despite the extra click, of course. I do that many times.
Quote:Which lights are causing a crash?I checked it again and it's happening if I install the plugin for the 64bits version. In this case for Point light I get the message "plugin(s) left garbage: []" and for Area light I get a crash dump.
By removing the plugin it's all fine again.
Quote:... so that the glass has something to reflect.I was expecting to see the light reflection. Looking carefully I realize that the Reflected Light property was set to 0.0 (its default) - shouldn't it be changed to 1.0 or 0.5, since glass uses to be reflective?
Just to illustrate, the reason why I was expecting see something is because - on POV-Ray - It uses the opacity settings. So for Wings3D material below I've set Opacity=0.02:
IMO, the spot light reflection on Ruby_Glass material should be visible for the other renders too.