09-19-2013, 10:10 PM
(09-19-2013, 07:18 PM)Shroomworks Wrote: Edit: I take it all back. What the hell?I think that you just need to avoid to use ngons when you don't need:
Edit 2: Fixed. Vertices,my eternal enemy -.-
try to build quads faces always as possible and you probably will have less headache.
Take a look at some articles/tutorials about topology/subdivision. I organized the thread I have for 3d useful things and I've added two new links about that - link
Anyway, good job with the concept/models.